Good thing I added all those textures

For the first time, I’m doing some test renders at 1280×720, which is expected to be the screen resolution of the completed short. For optimal antialiasing, the foreground characters need to be rendered out at an even higher resolution—1920×1080!—then scaled to fit in post. I’ve been quite pleased with the results.

Shot-4.jpg

Shot-4_720p.jpg (or just click on the image)

For once, my obsessive attention to detail works in my favor. Having already retextured most of the models back in April, and having already fine-tuned my compositing workflow during the animatic stage, there wasn’t much left to do except render at a higher resolution than usual.

For those keeping track, this is more or less what the finished short is going to look like.

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